The World's First Truly Smart Lamp
Lukas Pilat and Robert Kopka were designing a different kind of lamp: a lamp that would make it possible to set up the light in a room just so — color, shape, direction, intensity, etc. With a regular switch, you can’t quite paint with light. You need some kind of interactive medium. Indeed, the idea was that you’d control the lamp with a phone — and it is with this idea they approached us to experiment and find a suitable, unconventional, pleasantly surprising way of doing so.
Technology-wise, their idea was to use 200 LEDs in total, some at the top, some at the bottom, that would generate any light in any direction. According to our knowledge, nothing of the kind existed at the time. It was an ambitious, risky and technologically challenging endeavor: As with all innovations, it’s quite impossible to predict up front whether you’ll succeed or not. Same with design.
When we started working, we only had that crude prototype, and incredibly incomplete knowledge of the technology and the end result. Over time, as we were refining the app, Lukas and Robert were refining the lamp, and gradually the two started magically converging and looking like a real product. We both wanted to make Something Quite Good.
The app was built around two ideas. First, presets: the notion that you’d need different light setups at different times — frustratingly bright light to wake up in the morning, soft ambient light to watch TV in the evening, etc. Second, gestures: We quickly got rid of buttons and lists and otherwise all too familiar UI controls in favor of a more fluid and physical visual language. (Apps for painting and composing music were our primary references.) The centerpiece of the app was a color picker, allowing lamp owners to almost literally paint with light.
With the intention of replicating the real-worldness of the lamp, the physicality of light, some particular attention was paid to making the app look life-like, as far as pixels permit. The interactions, transitions and every microdetail were first designed in motion, and then replicated in the development phase.
This might be subjective, but somehow this very simple process of moving your fingers against the cold glass of the screen and seeing the “paint” move and seeing the light change at the same time is incredibly soothing, calming and satisfying.
Luke Roberts debuted on Kickstarter to raise funding for the first batch of lamps. At the time, it was the most successful tech Kickstarter campaign in Europe, raising over €400k, the original goal eight times over. Of course, it probably has much more to do with the lamp than with the app, but we like to think that the app had a bit to do with this success as well.
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